On its release in 1981, Outland
received poor reviews from critics like Roger Ebert, who dismissed it
as “High Noon in space,” and sci-fi critics who pointed out its
technical and scientific flaws (such as the spacesuit helmet lights
that would actually have blinded the wearers). In the longer term,
the film became lost in the glare of other contemporary SF
classics, like The Empire Strikes Back (1980) and Blade Runner
(1982). Yet the film repays careful viewing, and watching it again
recently I was struck by Outland's high technical quality and
super-competent acting.
The movie's plot is nothing fancy.
Space marshal William O'Niel (Sean Connery) wonders why workers on a
distant mining colony are going crazy; when he uncovers the reason,
mining company officials target him for assassination. As in many
other sci-fi pictures, the plot of Outland takes a backseat to the
setting, into which writer-director Peter Hyams and his crew clearly
infused most of their creative energy. They present the mining
station as a tense, dirty, fully realized world. Battered scaffolds
cling to vertiginous mining faces. Grimy white corridors
distinguished only by stenciled numbers remind us that the station's
builders had no concern for individuality. Stacked sleeping cubicles,
where miners sit or lay exhausted, evoke a giant insect hive. Inside,
fluorescent lights glare and, outside, welding arcs paint sharp-edged
shadows on the dangerous landscape. Even the walls of station manager
Mark Sheppard's (Peter Boyle) subdued, well-appointed office seem to
press in on him, as he tries to push back against them with rounds of
virtual golf. Station 27 is, in short, a tightly-sealed world barely
containing itself against the hellish environment outside, a world on
the edge of exploding – as O'Niel explodes with anger on the
station's squash courts, as miners explode with violence when they go
buggo, as bodies explode (with, admittedly, unrealistic velocity)
when exposed to the near-vacuum outside.
Hyams clearly drew some of the
inspiration for Station 27 and its denizens from Ridley Scott's
Alien, whose grimy, cavernous spaceship and mundane freight handlers
contrasted sharply with H.R. Giger's baroque, sleekly-deadly
monster. Outland, however, has no alien monsters. Here man's enemies
are the deadly environment and the people it warps and torments.
Outland also stands in sharp contrast
to earlier sci-fi films in the age and disposition of its characters.
Movies like Star Wars, Logan's Run, and Star Trek: The Motion Picture
assumed the denizens of the future (or of a space empire) would be
young, athletic, and forward-looking. Alien challenged this
convention by featuring a predominantly older cast, but ensured that
the two youngest actresses, Veronica Cartwright and Sigourney Weaver,
would number among the final survivors. Outland has no place for
youth or optimism. Its miners are uniformly grim and surly, its cops
depressed time-servers, its only cheerful character Mark Sheppard,
whose bonhomie masks his exploitative and murderous designs. O'Niel,
after his wife and son leave for Earth, spends much of the film
wondering if a washed-up mediocrity like himself can make a
difference, or if he should just serve his tour and keep his mouth
shut. Ultimately, Hyams reveals that one old marshal probably can't
make a difference, but two has-beens probably can: the station
doctor, Lazarus (Frances Sternhagen), who describes herself as an old
“wreck” and who spends her free time kvetching and drinking, not
only helps O'Niel solve the mystery of the exploding miners but helps
save his life in the film's closing scenes.
That aging losers can make a
difference, that they still have a place in a forbidding future, was
a clever message to send to sci-fi fans, many of whom were Baby
Boomers approaching “the Big Four-Oh” and real or imagined
midlife crises. Certainly it became a central feature of many of the
Star Trek films, to the point of ridiculousness in the case of
Generations*, and more recently of John Scalzi's Old Man's War
series. The young, of course, will always dominate the other SF and
fantasy franchises, if only because they are more desirable to
advertisers.
* The climactic scene of which one of
my friends characterized as “three old white guys fighting on a
rock.”
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