Hiero's Journey, Chapter 12 (concluded):
(For the previous installment in this series, click here.)
So Hiero,
instead of charging into a final battle against his foes, sends them charging
into one another. So much the better.
Returning
to the fungus forest growing by the tarn, Per Desteen sets some of the trees
alight with a flaming crossbow bolt. This gets both the fungus-trees' attention
and that of The House; the former shoot acidic slime blobs at Our Hiero, and
the latter, assuming liquid form like some giant Zan, boils out of the pool and
hits H.D. with its mutant mind mojo. Hiero has, however, developed immunity to
The House's psychic attacks, and the ineffectual assault only succeeds in
making the giant hive-mind creature more angry. It and its fungal friends chase
Hiero back to the missile-silo cavern...
...arriving
just in time to run into “the massed forces of the Unclean,” who come boiling
through the south entrance, gunning for the psychic warrior-priest and his
companions. Hiero has, however, managed to slip between two machines, leaving
The House and the 200-plus mutants – Hairy Howlers, Man-Rats, Gliths, Evil
Unclean Mutant priests, and others – alone with each other. The two evil forces
promptly lock one another into a stand-off: Mssr. House paralyzes the EUMs with
its mojo, but is itself paralyzed by the effort of controlling so many
humanoids at once. “Couldn't have planned this better,” we can almost hear Per
Desteen (and Lanier) saying to himself.
Off the
heroes go, into the semi-arid wilderness between the silo and the distant
forest. A few hours later, as they run, Hiero and co. are knocked to the ground
by an earthquake. Hiero confirms that this is no natural event: Aldo had
previously located a self-destruct mechanism in the silo, and before setting up
his Last Man Standing trap Per Desteen set the destructor's timer for four
hours. If any of the mutants or of The House's minions were still alive, they
are now radioactive dust buried under radioactive rock. Boo-yah!
Except that
this isn't going to be the final battle (just the last one in this book): Aldo
and Hiero note that they have defeated only a small part of the EUM
conspiracy's forces. Luchare, however, apparently found something in the silo
that may be of help with the next phase of conflict: three ancient manuals,
printed on plastic, titled “Principles of a Basic Computer,” volumes 1-3.
Hiero's Abbey hasn't retrieved a computer (which would have been difficult, given
how big they were in Lanier's day), but they now have instructions
on how to build one.
It's just like I've always said: give a post-apocalyptic
priest a computer and he will play Tic-Tac-Toe for an hour, but teach him to
build a computer and he will design one that can play Tetris, too.
**
This concludes my blog series on Hiero's Journey, but I will have at least one more post in the near future with additional thoughts (and links) about the novel and its impact.